![]() Each ghost has their own AI most race after the player to kill them. Unlike regular Pac-Man, more than one ghost of the same color can appear. These dots revert back to the power ups when the current effect fully wears out. When a power up is collected, all other power up items are replaced with larger square Pac-Dots that slightly prolong the effect of the power up when eaten. ![]() Available for a limited time in mobile and free in console & PC versions. Summons a beam that is fixed to Pac-Man's east-west location. He will trigger sonar pulses that repel ghosts. Makes Pac-Man invisible and immune to ghosts. Ghosts that get near Pac-Man will turn into cherries. When it wears off, whatever it collected will reappear.Ī limited-radius beam shoots straight out from Pac-Man and circles around him, defeating any ghosts it hits. When the effect ends, it acts just like Bomb.Ĭollects Pac-Dots and fruit in range. It is similar to Bomb, but instead has a mini-explosion when Pac-Man hits a ghost. It will turn right if it can if not, it will try to turn left. The laser Pac-Man fires will turn at the first wall it hits head-on. The fire trail Pac-Man leaves will spread into the adjacent halls, but will not fork or turn any further. Note: The "Points per Ghost" value for this entry applies for the icicles instead, since ghosts are not made defeatable by this power-up. Slows down ghosts and summons icicles that Pac-Man can "eat" for big score. Summons smaller Pac-Men that can attack up to three ghosts. They have no effect on Pac-Man.Ĭreates a collecting range around Pac-Man that will collect coins, power-ups and Pac-Dots. Single-use spikes will appear around the map, taking out ghosts that touch them. Pac-Man will leave a trail of fire that defeats ghosts that touch it. Pac-Man cannot be seen or harmed by the ghosts. Summons a tornado that will chase ghosts. Effectively a Power Pellet, but ghost behavior won't be changed. In both cases, Pac-Man won't die.Įnlarges Pac-Man. The laser will stop if it hits a wall.Ĭauses an explosion if Pac-Man hits a ghost (ending the effect early) or the timer runs out. Pac-Man fires a laser straight that will defeat ghosts. The following table is a list of power-ups in unlocking order. Power ups also can be upgraded, either increasing the points per kill or the power up duration (in seconds). It is advised to use the more powerful versions once unlocked. Along with the power up loadout selected, players can also pick up Power Pellets, which let Pac-Man eat the ghosts.Įach power up has a more powerful version and a weaker version, weaker versions unlocked earlier and vice versa. ![]() One power up is unlocked every 24 hours, and 3 can be used on one game. Power-ups are designed to give the player an advantage against fighting/escaping ghosts, collecting more pellets, or simply getting more points. When one player dies in multiplayer, a respawn cube will appear, similar to power ups, ready for the alive companions to collect once collected, one dead player will respawn. Players can choose different skins to distinguish one another. In multiplayer, 2-4 players share the same map, power ups, etc. To get new power-ups, the player must eat Pac-Dots during every run. There is a newly-added multiplayer mode, and gifts are randomly given. The gameplay has some minor differences compared to the mobile releases. A similar version to this release was later included in Pac-Man Museum +. Pac-Man 256 was ported to PlayStation 4, Xbox One and PC in 2016, as a $4.99 digital download. Achievements can also give credits when completed, such as "Eat 5 Tornado power-ups". Credits can also be earned by watching advertisements (in mobile). In game, the player can collect credits, which are used to upgrade power ups and buy new themes (maps to play on). Eating 256 dots in a row (256 Pac-Dot Chain) will cause a huge explosion that wipes the map of ghosts. The player can choose three power-ups to use in each game, that will appear randomly on the map, available to be collected and used. ![]() Hitting a ghost or touching the Glitch will end the game. At the same time, Pac-Man has to collect Pac-Dots and avoid the Ghosts. The player needs to advance northbound from the slowly advancing glitch, traversing a never-ending maze. ![]()
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